Overview Spore is the latest game from the prodigious brain of and aims to simulate the development of an entire species. The player begins the game in the form of a microscopic organism that arrives on a planet via exogenesis or panspermia, deposited in the primordial oceans by a meteorite impact. From this point on, the player has the ability to change the physical shape of the creature, giving it different evolutionary traits depending on what path the player wants his life form to take. Eventually, the creature evolves to the point of sentience, and a new gameplay mode begins in which the species establishes its own civilization. Cities are built, technology is researched, and eventually the player's species becomes capable of space flight; the player is able to first explore and colonize their home solar system and later, the entire galaxy.
Will Wright has stated that the game's overall goal is to get to the center of the galaxy, and that the game does, in fact, have an ending. While there is no hard ending that acts as an end to gameplay, the final space section culminates in a one-off meeting at the galactic core where you are rewarded with the terraforming staff of life item. EA is already planning Spore not just as a game but an entire franchise. The property has already been targeted for post-release expansion packs, Wii, and iPhone adaptations are already underway. Additionally, EA has announced an iTunes-style 'Spore Store' which will be built into the game itself, allowing for the digital distribution of future Spore expansion packs as well as Internet sales of Spore merchandise including t-shirts, posters, a collectible card game, and possibly custom figures created from 3D prints of submitted creature designs. Is the Nintendo DS version of spore, featuring different gameplay and overall design based more on story and adventure gameplay, the Nintendo DS version of Spore also featured a unique cartoony style. Gameplay The gameplay of Spore takes place on a massive scale, and as such, the game generates many of its assets through procedural programming and system inter-connectivity.