• Sniper Difficulty: Armor piercer The Sniper's high powered rifle can it its target through any kind of cover. Special ability Has access to semi-auto high-powered rifles that have the biggest damage output out of all Marksman classes. The ability is PASSIVE and PERMANENT. • Ranger Difficulty: Jack of all trades The Ranger's loadout allows to handle both long and medium range combat situations. Special ability Has access to both a Sniper Rifle and a Compact Machine Gun. Ability is PASSIVE and PERMANENT.
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• Enforcer Difficulty: Fire support The Enforcer is essential to teammates, providing useful cover fire which debilitates enemies. Special ability The Enforcer inflicts a much stronger, ADVANCED SUPPRESSION, on enemies.
It dazes enemies, making them unable to aim down sights and also slows them down. The ability is PASSIVE and PERMANENT.
• Sentinel Difficulty: Advanced recon A scouting focused marksman, the Sentinel is the bane of flanking enemies. Special ability Select an area to be TRACKED.
The first enemy to walk inside the TRACKED area is MARKED. The area will be tracked until triggered, or a new area is selected. • Assassin Difficulty: Guerilla warfare Mobile and stealthy, the Assassin is an expert in flanking and dispatching enemies with silenced weapons. Special ability CANNOT BE MARKED if farther away than 50m. • Tech Difficulty: Transmission denied Using his Jammer, the Tech can deny the enemy access to evaluate intel. Special ability Places a Jammer which disables any drones or Intel Antenna in its range.